Tuesday, December 25, 2012
Megaman 2 Multiplayer (Made with Multimedia Fusion aka MMF) Early Demonstration
Megaman 2 Multiplayer (Made with Multimedia Fusion aka MMF) Early Demonstration Tube. Duration : 1.13 Mins.
(This video is now obsolete as the game engine has been redone from scratch. I have also moved account to RichhhR) Here is a game I'm working on which is basically a remake of Megaman 2's bosses with the ability to control the boss by a second player. (Now that I've had to stop playing CS due to repetitive strain injury, I have time to spend on MMF projects). In this video I show an early demo of Crashman (or 'Clashman') in both his original stage and the teleport stage. I am using a gamepad controller to control Megaman and the keyboard to control Crashman. Current features: * graphics,sound,music are identical to original game (recorded from a ROM) * gameplay is as accurate to the original game as possible * added ability to control bosses (multiplayer) * compatible with gamepads/joysticks (including converted NES controllers) There are no major problems, its completely playable and fun already. Here's a list of problems/missing things in this version (by the time you've watched this these are probably solved): * Megaman cannot vary his jump height (need to use extension after upgrading to MMF2) * Megaman currently does not move back when hit * Megabuster fires from wrong place (need to set action points) * Various small animation bugs (too fast/too slow/wrong animation or frame) [Edit: All these problems have been resolved, shown in the next video] Once all these have been fixed I will use these 2 Crashman levels as templates to create the other 7 bosses. I have a lot ...
(This video is now obsolete as the game engine has been redone from scratch. I have also moved account to RichhhR) Here is a game I'm working on which is basically a remake of Megaman 2's bosses with the ability to control the boss by a second player. (Now that I've had to stop playing CS due to repetitive strain injury, I have time to spend on MMF projects). In this video I show an early demo of Crashman (or 'Clashman') in both his original stage and the teleport stage. I am using a gamepad controller to control Megaman and the keyboard to control Crashman. Current features: * graphics,sound,music are identical to original game (recorded from a ROM) * gameplay is as accurate to the original game as possible * added ability to control bosses (multiplayer) * compatible with gamepads/joysticks (including converted NES controllers) There are no major problems, its completely playable and fun already. Here's a list of problems/missing things in this version (by the time you've watched this these are probably solved): * Megaman cannot vary his jump height (need to use extension after upgrading to MMF2) * Megaman currently does not move back when hit * Megabuster fires from wrong place (need to set action points) * Various small animation bugs (too fast/too slow/wrong animation or frame) [Edit: All these problems have been resolved, shown in the next video] Once all these have been fixed I will use these 2 Crashman levels as templates to create the other 7 bosses. I have a lot ...
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