Friday, February 8, 2013
Amiga Longplay [562] Ikari Warriors
Amiga Longplay [562] Ikari Warriors Tube. Duration : 15.73 Mins.
www.recordedamigagames.org Played By Eino This is a short one, but I wouldn't recommend it for quick stress relief. I didn't try to kill and collect everything, but I destroyed all structures and all but one vehicle. I used several saves for a clear run. There's some minor bugs in graphics, mostly in my tank when I'm inside it. However, these bugs don't affect gameplay in any way. From Wikipedia: "Ikari Warriors was the first to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions". This feature is missing in c64 and Amiga versions. It would had been possible to make it work with keyboard. Some similarities with the c64 version: 1. Can't rotate the weapon or move sideways. 2. Good throws with grenades don't always come easy, because there isn't a separate button for throwing. 3. Ammunition is wasted when throwing and while entering/exiting vehicle. There's little chance of running out tough. Some differences in the Amiga version compared to c64: 1. Grenades and bullets have shorter range, but range can be increased when shooting/throwing diagonally. 2. Weapon range cannot be improved with an item and bullets won't pass through enemies. 3. Fragments from explosions have a greater damage radius in relation to play area (which is smaller in Amiga version). 4. In addition to mines, there's another type of trap which releases cluster rockets. 5. Player's tank is louder. NOTE: Doesn't work with more than 512kb of memory.
www.recordedamigagames.org Played By Eino This is a short one, but I wouldn't recommend it for quick stress relief. I didn't try to kill and collect everything, but I destroyed all structures and all but one vehicle. I used several saves for a clear run. There's some minor bugs in graphics, mostly in my tank when I'm inside it. However, these bugs don't affect gameplay in any way. From Wikipedia: "Ikari Warriors was the first to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions". This feature is missing in c64 and Amiga versions. It would had been possible to make it work with keyboard. Some similarities with the c64 version: 1. Can't rotate the weapon or move sideways. 2. Good throws with grenades don't always come easy, because there isn't a separate button for throwing. 3. Ammunition is wasted when throwing and while entering/exiting vehicle. There's little chance of running out tough. Some differences in the Amiga version compared to c64: 1. Grenades and bullets have shorter range, but range can be increased when shooting/throwing diagonally. 2. Weapon range cannot be improved with an item and bullets won't pass through enemies. 3. Fragments from explosions have a greater damage radius in relation to play area (which is smaller in Amiga version). 4. In addition to mines, there's another type of trap which releases cluster rockets. 5. Player's tank is louder. NOTE: Doesn't work with more than 512kb of memory.
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