Thursday, February 14, 2013
Golly! Ghost! [ゴーリー!ゴースト!] by Namco - Arcade
Golly! Ghost! [ゴーリー!ゴースト!] by Namco - Arcade Tube. Duration : 9.00 Mins.
Golly! Ghost! (c) 1990 Namco. A video ticket/redemption game. Shoot a specific amount of ghosts before time runs out. - TECHNICAL - Namco System 2 hardware Game ID : GL Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : lightgun Buttons : 1 - TRIVIA - The game featured a genuine doll's house hooked up to a pinball-style motor board. The motors allowed certain parts of the doll's house to move under CPU control (to allow the ghosts to come out of the toilet etc.). To project the ghosts, a monitor was placed in the base of the cabinet, projecting an inverted image onto a pane of glass. This system proved to be such a good way of removing interference when operating genuine lightguns (the ones in Golly! Ghost! were actually joysticks) that this reflection system has been used in upright lightgun games from Namco ever since (including "Point Blank"). One interesting point, since the ghosts are not in this dimension and can pass through walls why do they need to open doors to get in. Shane Van Gorden holds the official record for this game with 327 points. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993. - SERIES - 1. Golly! Ghost! (1990) 2. Bubble Trouble : Golly ...
Golly! Ghost! (c) 1990 Namco. A video ticket/redemption game. Shoot a specific amount of ghosts before time runs out. - TECHNICAL - Namco System 2 hardware Game ID : GL Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : lightgun Buttons : 1 - TRIVIA - The game featured a genuine doll's house hooked up to a pinball-style motor board. The motors allowed certain parts of the doll's house to move under CPU control (to allow the ghosts to come out of the toilet etc.). To project the ghosts, a monitor was placed in the base of the cabinet, projecting an inverted image onto a pane of glass. This system proved to be such a good way of removing interference when operating genuine lightguns (the ones in Golly! Ghost! were actually joysticks) that this reflection system has been used in upright lightgun games from Namco ever since (including "Point Blank"). One interesting point, since the ghosts are not in this dimension and can pass through walls why do they need to open doors to get in. Shane Van Gorden holds the official record for this game with 327 points. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993. - SERIES - 1. Golly! Ghost! (1990) 2. Bubble Trouble : Golly ...
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